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Date: 2006-10-11 01:44 am (UTC)
In keeping with the original game, the stories really tended to be more logic puzzles than traditional mysteries; one would have to keep track of that fact that a woman wearing gloves was in the Dining Room, and that the person in the library had the Revolver, and that Mrs. White's souffle had given two people food poisoning....

The potential for crack was through the roof, and very often the authors exploited it. . . now I honestly do have a hankering for an adult-take using those characterizations and the cracktastic style....
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